The Building Industry's Source for Books and Software since 1995.
Construction Home Business Home Education Home Lifestyle Home
  Bookworkz Home  
 Architecture   Carpentry   Design   Do-It-Yourself   Electrical 
 Engineering   Estimating   Home Building   Interior Design   Landscaping 
 Mechanical   Plumbing   Remodeling   Roofing   Software 
Browse More Categories  
 

SEARCH OPTIONS
 MENU

Home 
Browse Titles 
Specials 
Discounted Titles 
Shopping Cart 
Order 
Shipping 
& Payment
 
Returns Policy 
Contact Us 

 

 RELATED CATEGORIES:     CONSTRUCTION  ELECTRICAL AND ELECTRONICS ENGR  


 
Algorithms and Networking for Computer Games
Jouni Smed (University of Turku, Finland); Harri Hakonen (University of Turku, Finland)
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.  The first part of the book tackles algorithmic problems by presenting how they can be solved practically.  As well as “classical” topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world.  Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating. 

  Add To Cart    Purchase 

Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for… *Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice. *A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning. *In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention. *51 ready-to-use algorithms and 178 illustrative exercises.

Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games.

 

Cloth Bound
286 Pages
 
Item #:
Price:
0470018127
$100.00

John Wiley & Sons, Inc.

 
 SUGGESTED TITLES




Item #0470853190

Grid Computing: Making The Global Infrastructure a Reality

Cloth - $150.00



Item #0471498262

Java in Telecommunications: Solutions for Next Generation Networks

Cloth - $110.00



Item #0471808725

Data Communications and Networks: An Engineering Approach

Cloth - $75.00



Item #047086091X

Convergence Technologies for 3G Networks: IP, UMTS, EGPRS and ATM

Cloth - $130.00



Item #0470863706

Security in Fixed and Wireless Networks: An Introduction to securing data communications

Cloth - $130.00



Item #0470012935

The Competitive Internet Service Provider: Network Architecture, Interconnection, Traffic Engineering and Network Design

Cloth/WebSite Associated w/Book - $130.00


Home  |  Browse Titles  |  Specials  |  Discounted Titles  |  Shopping Cart  |  Order  |  Shipping  |  Returns Policy  |  Contact Us
© 1999-2008 DCD Technologies