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Beginning Game Audio Programming |
| 1st Edition (2003) |
| Mason McCuskey |
No matter how exciting the game and how realistic the visual effects, without catchy audio in the background itÂs obvious that something is missing. New developments in technology enable you to do things with audio that werenÂt possible before, butt hey also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. YouÂll learn how to compose dynamic music and program 3D sound. ThereÂs even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then youÂre ready to dive into the exciting world of audio with "Beginning Game Audio Programming".
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| BOOK W/CD ROM (MULTIMED/AUDIO) |
384 Pages, Paperback |
Item #: Price: |
1592000290 $39.99 |
Thomson Learning | |
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