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Java 2 Game Programming |
| 1st Edition (2001) |
| Thomas Petchel |
More and more, developers are focusing on using highly object-oriented programming languages, such as Java, to create today's cutting-edge games. Java 2 Game Programming gives game developers an inside look at how to use the object-oriented paradigm to create robust, powerful gaming applications more quickly and easily than ever before. This book includes a full Java primer and then moves on to cover creating 2-D and 3-D games so it is perfect for any game developer at any level. Readers will also gain an understanding on how to use Java to play sound, create server-client architectures, implement artificially intelligent game entities, and other advanced topics. The book culminates with a look on how to use Java classes and objects to create a full game-development engine. Being the only Java-focused book on the market this is sure to be a valuable addition to any game developers library.
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| BOUND BOOK |
782 Pages, Paperback |
Item #: Price: |
1931841071 $49.99 |
Thomson Learning | |
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